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Quartz 2D Graphics for Mac OS X(R) Developers | 
| Author: R. Scott Thompson Publisher: Addison-Wesley Professional Category: Book
List Price: $49.99 Buy New: $34.68 You Save: $15.31 (31%)
Rating: 5 reviews Sales Rank: 276340
Media: Paperback Pages: 352 Number Of Items: 1 Shipping Weight (lbs): 0.9 Dimensions (in): 9.3 x 7.1 x 0.8
ISBN: 0321336631 Dewey Decimal Number: 006.6 EAN: 9780321336637 ASIN: 0321336631
Publication Date: March 20, 2006 Shipping: Eligible for Super Saver Shipping Availability: Usually ships in 24 hours
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| Editorial Reviews:
Product Description Core Graphics is the new graphics framework for Mac OS X. Quartz, the 2D drawing system, and Core Image, which processes both video and still images, are the key new technologies in this framework and provide the tools Mac OS X developers need to create and draw graphics for their applications that target the design-savvy Mac consumer audience. With the evolution of Mac OS X, Apple is phasing out use of its previous graphics framework, QuickDraw, and encouraging all developers to begin using Core Graphics. The model for Quartz is completely unique and entirely different from QuickDraw creating a steep learning curve for all developers moving over. This book is in an introduction and guide to working with Core Graphics, specifically Quartz and Core Image. It carries the developer through the fundamental Quartz models and basic concepts such as drawing, coordinating system basics, virtual paint, and CGContext. Once the fundamentals are covered, author Scott Thompson delves into more advanced topics such as shading, patterns, and manipulating image effects. Practical code examples enhance the discussion and offer Mac developers the information they need to incorporate these powerful graphics into their own Mac OS X Applications.
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